﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Brain.FPS
{
    public interface IGamerWeaponManager : IUpdateable, IDrawable, IGamerControllerHolder
    {
        void Shoot();

        List<Weapon> Weapons { get; set; }
        int CurrentWeaponIndex { get; set; }
        Weapon CurrentWeapon { get; set; }

        bool StickWeaponToCharacterHand { get; set; }
    }
}
